Register for the Event


The ever-so-energetic battle of the bots has always been the crowd-puller in Quark throughout the years. Inspired by the international Robowars, Robokombat’s popularity among the BITSian and non-BITSian crowd takes a phenomenal rise with each year’s combat better than the previous in some way or the other.

But we are still not satisfied. And we will remain unsatisfied and hungry till the time we witness a victor who wins only by shredding his opponents to pieces or if they may choose to tap out bowing to him, the Ultimate Champion. We will witness this in the 4th rounds where victory is only by Knockout (no dropping zone).

We know that, although more power and deadlier weapons can increase the chances of a bot to win but until and unless there is a plan taking advantage of  all the opportunities provided, the victor is still uncertain. In our 3rd Round, Capture The Flag, we test your strategy. Its about playing to your strengths and opponents weakness not just blind ‘BAM’, ‘BAM’, ‘BAM’.

And since this time around, we WILL have at least 2 ROUNDS with WEAPONS, it will be interesting to see who stands true to these words :

“ Winning ain’t about how hard you hit, it’s about how hard you can get hit, and keep moving forward. How much you can take and keep moving forward.”

-Rocky Balboa


Prizes Worth Rs. 50,000/- to be won !


Design a wired/wireless, manually controlled robot that is capable of overpowering its opponent in a battle against other bots.

Weight limit

Maximum of 25 kg (Wired) & 30 kg (Wireless)


Maximum of 50 x 50 x 50 (in cm) 
When all movable/extendable parts / weapons are fully compacted so as to occupy minimum space.


Deadline Extended for Abstract Submission : 10th January, 2013

Problem Statement, Abstract guidelines along with FAQ's are available here.



During the match only three team-members will participate in competition (within the area demarcated for participants): one member will control the bot, another to help with control wires and the third member will control the weapons on the bot (pushers, flappers, cutting wheels, pneumatic weapons etc.) Teams are allowed to switch members in different matches.

Rounds :

Qualifying Round

This round involves pulling a weight of 15 kg on a trolley, a certain distance up an incline.(Angle will be specified later)

Criteria - Basic power criterion

Round I

Three robots will participate in this round with one teams advancing. (2 teams will be eliminated) Weapons are allowed and 4 dropping zones are available at your disposal.

Criteria - Strategy

Round II

Three robots. Basic arena weapons will be present. One team advancing.

Criteria - Strategy

Round III

Capture the Flag. Four bots. Four flags. Your objective is to destroy the opponent’s flag. Weapons allowed. 4 dropping zones available. Number of participants are subject to change.

Criteria - Gameplay technique and Speed

Round IV

Details will be revealed prior to the competition. Their nature will be that of a Death Match, i.e. fight till either 1 is incapable of fighting. Number of participants per round may either be 2 or 3.

Criteria : Agility, Endurance, Aggressiveness and Strategy

Elimination Criteria

Either the robot is pushed into the dropping zone or is unable to move for 60 seconds leading to a knockout.

Setup time

2 minutes

Match duration

2 minutes for the Qualifying round. The remaining rules will be explained to the participants at the time of the event or just before the next round begins.


The basic design of the arena. The arena is Octagonal, fit in a square of 12 X 12 ft as shown above. The arena will be bounded by a chain of tires, placed in an upright position, as shown above.

Highlighted items are subject to change, kindly refer regularly to this space for any updates.



  1. Each team can register with a maximum of FIVE members and there will be a minimum of two rounds involving weapons.

  2. Kindly note that in all of the above mentioned rounds( look under Details), the number of participants are subject to change (Depending on the participation) and may be revealed just prior to the competition as well. But the structure/format of the round will still be the same. 

  3. Since, the event consists of more than 2 rounds involving weapons, it is therefore, suggested to concentrate on the durability of the robot and the weapon. It is also advisable to carry spare parts for external, damage prone areas and weapons.

  4. Weapons cannot be used to intentionally destroy the control wires (if any) of opponent bots. Damage to the arena will lead to disqualification of the bot and thereby the team. Care must be taken to secure control wires, as mentioned below. 

  5. It is mandatory for teams to undertake the following precautions to avoid damage to the wires during the game and also avoid tangling of the wires.

    1. Metal rod of minimum 50 cm at the top of the bot to channel the wires out of the robot body.

    2. Further, the wires should be encompassed within a flexible pipe for minimum 3 ft. (Or any other alternative which serves the purpose)

    3. Any kind of exposed wiring (not covered by a pipe) should be held together by cello tape.

  6. Workshop for working on the robot will be made available during the festival for repairing the damages. Kindly get in touch with the Event Managers to avail access to the workshop.

  7. In any given round, the decision of the Judges will be final and binding on all participants.


Bot dimension & fabrication :

  1. The initial dimension of bot should not exceed 50 X 50 X 50 cm. However, there is no limitation on bot dimension once the match starts.

  2. Any machine component should not be detached (intentionally) during any point of the war.

  3. Weight limit : 25 kg (Wired bot) & 30 kg (Wireless bot).

  4. Readymade gear boxes, parts, chassis, control circuits and remote control can be used.


  1. Compliance with all event rules is mandatory. It is expected that competitors stay within the rules and procedures of their own accord and do not require constant policing.

  2. The machine would be checked for its safety before the competition and the team would be disqualified if their machine is found unsafe.

  3. Participants must wear shoes during a match.

  4. Participants are expected to abide by the rules & should co-operate with the organizers.

  5. If you have a robot or weapon design that does not fit within the categories set forth in these rules or is in some way ambiguous or borderline, please contact the event organizers. Safe innovation is always encouraged, but surprising the event staff with your brilliant exploitation of a loophole may cause your robot to be disqualified before it even competes.

  6. All participants build and operate robots at their own risk. Combat robotics is inherently dangerous. There is no amount of regulation that can encompass all the dangers involved. Please take care to not hurt yourself or others when building, testing and competing.

It is mandatory to abide by all the safety measures mentioned. Any noncompliance during the event will lead to immediate disqualification.

Kindly note that all the specifications are not mentioned here. For complete details (BOT SPECS, BATTERY & POWER, WEAPON SYSTEMS, VIOLATIONS) kindly download the Problem Statement.

Team Specifications:

Minimum : 1 members
Maximum : 5 members

Judging Criteria

To be clarified later.


Kindly download the complete Problem Statement.


You may refer to the following pdfs :

  1. Build A Remote Controlled Robot by David Shircliff

  2. Build Your Own Combat Robot by Pete Miles & Tom Carroll, McGraw Hill/Osborne 2002

  3. Robot Mechanisms And Mechanical Devices Illustrated by Paul E. Sandin, McGraw Hill Publications


Q.     Are there any restrictions on the dimensions of the robots after the match starts?
A.    There are no restrictions on the limit of dimensions of robot once the match starts.

Q.    What if the wires get entangled?
A.    The match will be stopped to untangle the wires.

Q.    What is a "transmitter-receiver paired wireless module"?
A.    Its a wireless transmitter receiver module which transmits/receives commands followed by a security code. Because of the security code the
transmitter only sends commands to its receiver, so there are very less chances of interference. More information can be found at

Q.    Where will be 230V (AC) provided?
A.    The AC power supply will be provided next to arena.

Q.    Can i use a step up transformer to increase the voltage during the match?
A.    No.



For any queries, kindly drop us a mail at [email protected] :

Gurumurti Avhad

+91 9881301198

Prakhar Verma

+91 7276771628

Chintak Sheth

+91 8097007341