BITS Pilani
K K Birla Goa Campus
Judging Criteria
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DOTA - Defense of the Ancients

Game Version    :     v6.72f or the latest Stable Map available at the time of the tournament that the organizers deem fit.

Version    :     Warcraft III Frozen Throne expansion set 1.26a or latest.

Competition Method   :    5 vs 5.

Game Mode   :    Captain Mode & Observer Info (-CMOI)


    Match Winner   :  

     The team that completely destroys the opponent's Ancient or if the opponent Team surrenders.

     The match will begin with a coin toss and winner of the coin toss will get to choose:

     Sentinel/Scourge side of the map or

     Draft order (1st/2nd pick)

     The side that losses in the coin toss can choose the latter.



Two substitute players are allowed for each team. The substitute players are not allowed to play for other teams during the course of the tournament.

Participation Fee : INR 400 per team.



Setup and Configuration   :

    Teams will be given 5 minutes to warm up before the match starts.

    No non-standard game settings or third party applications that affect game play may be used. Only the usage or Warkeys is allowed to be used at your own preference.

    Teams being caught using either will be punished at the game marshal's discretion.

    Replays of each match will be required by every team. In the event of disputes, the tournament marshal may need to review a particular match replayThe result will be       finalized if there are no disputes within the 10 minutes after the game has ended.

    Participants of the tournament should be well-aware of the scheduled time slot of the tournament as teams would be entitled to claim a default win for the match if the opposing team doesn't show up for the match 15 minutes after the scheduled time.

Personal Equipment   :

    Players are encouraged to bring their own gaming equipment but will be required to provide the drivers on a thumb drive for installation if needed.

    The organizer will not be held responsible for any fault / damage arising to the installation.

    The organizer will not be responsible to provide full equipment to the participants

Disconnections & Save Game Process   :

    Competing teams are advised to save their games as frequently depending on the necessity as the game progresses  advisable at every 5 minutes.

    Competing teams are advised to save after first blood or after any major battle in the progress of the game under the agreement of both competing teams.

    Competing teams must bear all responsibility in saving the game throughout the tournament.

    The game marshal/ organizer will not be responsible should any participating teams fails to obtain a save file should a PC error or crash occurs.

    In the event of any disconnection for the first 5 minutes of the game. The match will be restarted. However, if "First Blood" has occured, there will be no remakes.

    In the event of any disconnection after 5 minutes of game play, the match will be reloaded from the saved game file.

    In the event a save file is lost, the game marshal holds all power pass verdict on who is the winner of the match depending on:

    Each heroes 1 kills

    Level 1 tower 2 kills

    Level 2 tower 3 kills

    Level 3 tower 4 kills

    Level 4 tower 5 kills

    Aegis 1 kills

    Barracks 5 kills

    Should a match be restarted due to 5 minutes game play disconnection, all players must pick the same heroes & proceed to same starting lane with default items as before disconnection occurred. On initial creep contact, players may choose to switch lanes.



Sharing  :

    Sharing of item is allowed as long as the game permits.

    Gamers not allow to suicide to pass "Divine Rapier" intentionally.

    Sharing control is allowed.

Item Limitation   :    

There is item limitation on    -   2 guinsoo + 1 euls  or   2 euls + 1 guinsoo maxx.

Backdoor   :

Backdooring is allowed.

Hero Limitation   :  

 There is no hero limitation or restriction whatsoever.

Abuses & Exploitation   :   

    Hero Trapping (Warning or Game Loss): Intentionally trapping enemies into trees or holes is not allowed.

    Pause/Resume Abuse (Warning or Game Loss): You may pause at the beginning of the game for tunneling the host and to wait everyone to arrive (maximum of 3 minutes). If the 3 minutes passed, then you must resume and do the hero drafts. From this point on pausing without any valid reason is disallowed. Resuming the game without the other team confirming that they are ready is not allowed either. Teams that are constantly pausing or resuming to ruin the game will receive a game loss. If someone pauses the game without a valid reason will receive a warning.

    Creep Blocking (Warning or Game Loss): Creep blocking permanently is not allowed but creep slowing/delay or luring is allowed. It is not allowed to block creeps with the help of spells, such as fissure, sprout etc. it is only allowed to use the hero model to intercept with creeps (accidental blocks are okay, as long as the fissure - for example - was directed at an opposing hero).

    Bugs Exploitation (Warning, Game Loss or Disqualification): No Exploitation of any known old or new bug discovered during game play. No excuses will be entertained. Ignorance is not an excuse. Participants/Teams are expected to know what these bugs are. Participants/teams that experience any abnormal game play are advised to inform the marshal on duty immediately.

Definition of "bugs”   :

    Anything abnormal which will give a player/team an unfair advantage.

    Anything which will cause interruption/fatal error to the game.

Team Specifications:

Minimum : 5 members
Maximum : 5 members

Judging Criteria

Winning Condition  :

    Completely destroy the tree or the throne of the opponents' team.

    Should any team choose to concede/surrender in the midst of the game, an auto win will be awarded to the other respective team.

    Should any accumulated 3 warnings in the course of the tournament, an auto win will be awarded to the other respective team.

    Should any unexpected circumstances of the game happens, the final winning decision will be made by the head marshals of the tournament.


Sportsmanship Conduct & Bugs Exploitation  :

    Gamers must report to the registration counter 30 minutes before the match. Participants who are late for more than 10 minutes will be disqualified. No dispute or whatsoever will be entertained.

    Abusive behavior towards the organizer/game marshal/ opponent team will result in a warning. No foul language and abusive/racial behavior will be tolerated in the course of the tournament.

    Bugs Exploitation: No Exploitation of any known old or new bug discovered during play. Explanations like "exploiting/activating the bug unknowingly", "we had no idea this bug existed" or similar excuses will not be entertained. Participants are required to update themselves with the latest competing tournament rules.

The following rules are subject to modification in the following aspects  :

    Use of most recent patch/version release of each official game within the tournament's organizing committee's own     discretion.

    Changes to in-game settings and options necessitated by the use of most recent patch version/release.

    Cheat Protection Program release and/or cheat protection functions.

    Game settings and/or operations guidelines dictated by differences between online and LAN Tournament.

Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the marshals based on the spirit of the game.


Event Managers

   Sajag Goel                      8805209242       [email protected]

   Aditya Naik                      9819035625


 Deputy Event Managers

   Aditya Tripathy                        9869461193    

   Abhishek singh chouhan        9649546540