BITS Pilani
K K Birla Goa Campus
www.bits-goa.ac.in
Introduction
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Details
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Rules
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Judging Criteria
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Resources
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Contacts
Register for the Event

Starscream


 

ALLSPARK, the mysterious source of life for all Transformers has to be taken to the Decepticon
headquarters ASAP. You, as Starscream, are entrusted with this job. You have to first prove your
eligibility for the job by escaping the advancing Autobots using your flying skills, and then deliver the
ALLSPARK to your bosses, such that it can’t be captured by the Autobots, keeping in mind
Starscream’s exceptional survival instincts all through.


The fate of Cybertron, rests on your wings…

 

                                                         Prizes worth INR 25,000/- to be won!

 



Details


Problem Statement:

Design and build an aircraft that:

  • Can perform pitch and roll motion (yaw is optional)
  • can fly around the given arena with a payload
  • has a mechanism to drop the payload at the desired spot(controlled through a channel onRC)
  •  can land safely in the given landing zone

Event Structure:

Round 1: Manoeuvre the tricks given by us as quickly as possible, and land safely in the landing zone
to score maximum points. Here are the list of tricks:
Tricks:
1) The Straight Flight
2) The Vertical Loop
3) The Immelman Manoeuvre
4) The Split S
5) Knife Edge Flight
6) The Inverted Flight
7) Hammerhead Turn
8) ½ Cuban Eight
9) Cuban Eight
10) Slow Roll
11) The Harrier Roll

For more information about the tricks, refer to the following links:
http://www.geistware.com/rcmodeling/aerobatics/maneuvers/
http://aerobaticsweb.org/acro_figures.html

Round 2: Drop the given payload(100gm approx.) as close to the marked spot(Bull’s Eye) and
perform a safe landing in the landing zone in minimum possible time.

Arena:

The arena consists of an open field of approximately 50m radius, surrounded by open space and a
few 2-storey buildings, with a landing zone of radius 7m and a target of radius 10m marked on it.

Payload Specifications:

The payload will be a dead weight of 100gm ± 5gm provided by us. The dimensions of the payload
will not exceed 4” x 4” x 4”. Participants can choose their own way of attaching the payload,
depending on their dropping mechanism.

Team Specification:


A team may consist of a maximum of 5 members. Students from different educational institutes can
form a team.

Eligibility:

All students with a valid identity card of their respective educational institutes are eligible to
participate

Machine Specifications:

  1. An aircraft is defined as an object that has the four forces of flight, namely lift, drag, weight(gravity) and thrust due to propeller acting on it at any point of time.
  2. The plane should be capable of performing pitch and roll motions. Yaw motion is optional.
  3. The wingspan of the plane should be less than 48 inches, while its length should be less than 50 inches.
  4. The plane maybe hand-launched or may take-off from the ground. Use of any other launching mechanism is prohibited.
  5. The plane must have a RC controlled dropping mechanism to drop the payload.
  6. Use of IC engines is strictly prohibited. Only electrical motors are allowed.
  7. Use of gyroscopes is not allowed.
  8. Participants must make all parts of the aircraft themselves. Usage of Ready-to-Fly (RTF) and Almost-Ready-to-Fly (ARF) kits is strictly prohibited. However, kits comprising of unassembled cut-pieces of Balsa wood are allowed. Use of readymade actuators/motors, remote controls and propellers is also allowed.
  9. Violation of any of these specifications will lead to instant disqualification.

Dropping Mechanism:


The dropping mechanism installed should be controlled by the RC. One of the possible solutions
could be the using an extra channel on the RC to control a servo motor which drives the mechanism
to release the payload, like a hook or something similar.
Participants can think of different mechanism, but all such mechanism should be controlled by the
RC being used for flying the aircraft.



Rules

 

General Rules:

  1. Each team can take 3 chances at a take-off, i.e. two false starts and one final take-off. However, once the plane has been airborne for more than 10 seconds, no more take-offs can be availed. The participants themselves shall be responsible for any damage caused to the plane during a false start.
  2. A landing is called a safe landing if all parts of the plane are intact after it comes to a complete halt.
  3. The distance between the centre of the landing zone and the NOSE OF THE PLANE shall be taken as the distance of the plane from the centre.
  4. The teams must adhere to the spirit of healthy competition. The teams must not damage an opponent's aircraft in any way. Judges reserve the right to disqualify any team indulging in misbehaviour.
  5. Any team that is not ready at the time specified will be disqualified from the competition.
  6. The aircraft would be checked for its safe operation before the event and would be discarded if found unsafe for other participants or spectators.
  7. The organizers reserve all rights to change any or all of the above rules as they deem fit. Change in any rule, if any, will be highlighted on the website.
  8. The wind conditions are uncontrollable by the organizers, so any complaints of unfair advantage/disadvantage will not be entertained.
  9. The transmitters of all the teams will be safely secured by the organizers during the event to prevent frequency clashes.
  10. You are expected to bring your own battery chargers.
  11. The thrust source has to be electrical motors. Any other means of propulsion is not allowed.
  12. Electric sockets will be provided in the stadium for battery chargers. These would be standard AC mains. You are expected to bring all the supporting equipment for your glider. No complaints will be entertained in this regard.

Round 1:

  1. Each team will be given a separate list of tricks to perform, selected from the list of tricks given in Details section.
  2. Each team will have maximum of 5 minutes to perform all the given tricks and land. Time begins as soon as the plane takes-off.
  3. Participants must inform the organizers before attempting a trick, else the trick won’t be considered valid.

Round 2:

  1. All teams must drop the payload. Any team that lands without dropping the payload shall be disqualified.
  2. Maximum time limit for each team is 3 minutes.
  3. Since the teams have the freedom of using their own method of attaching the payload, they should get all the materials required for the same. However, no damage should come to the payload while attaching, or it might cause a penalty or disqualification.

Abstract Submission:


  1. All the participants need to submit an abstract on their aircraft. The abstracts have to be mailed to [email protected] before 10th January 2011.
  2. The abstract should be submitted as a Word file(.doc/.docx) or a PDF file(.pdf) only.
  3. The file should be named as <Team leader’s registration no.>
  4. The abstract should contain the following details:
  • Name, Registration number, e-mail address, phone number and name of college of Team Leader
  • Name, registration number, e-mail address, phone number, and name of college of all other members (If there is no team leader, just name the file as registration number of one of the members)
  • Description of design of the plane in about 250-300 words
  • Dimensions and weight of the plane
  • Frequency of the remote control
  • Dihedral angle
  • Specifications of battery and motor being used
  • Type of actuators used
  • Description of Dropping mechanism in less than 200 words
  • Description of any modifications in the design for stability or any other such purpose
  • Some photographs of the model in various stages of construction, upto the date of submission.
  • Photographs maybe included in the word/pdf file or attached in the email in .jpeg/.jpgformat only. Please rename them as <team leader’s registration no.>_1.jpeg, <team leader’s registration no.>_2.jpeg and so on.

Video Submission:

  1. Participants have to submit a video of the working model before 5th Jan 2012. This video will be used to shortlist teams for the competition. Only short listed teams will be eligible to participate in the Starscream at Quark 2012.
  2. The video should be an unedited clip, at least 1 minute length, showing the aircraft taking off initially, taking a U-turn and dropping something using the dropping mechanism installed.
  3. In the video, one of the participants from the team must demonstrate that he/she has decent flying skills for safety reasons.
  4. The participants need to show their aircraft, the basic functions of their remote control, fly the aircraft with which they will be participating in the event and demonstrate its launch/take off, flight and landing.
  5. The clip should preferably be in AVI or MPEG format.
  6. The CD has to be couriered in a single envelope to the postal address AH7-139, BITS Pilani K.K. Birla Goa Campus, NH-17B, Zuarinagar, Goa-403726.
  7. An email will be sent to the team leader confirming the reception of the entry.
  8. Quark 2012 is not responsible for any postal/courier delays, so participants are encouraged to send their entries well in advance to ensure receipt before the last date.
  9. The video submission is mandatory for all participants due to safety concerns. All participants who are able to show their basic flying skills in the video will be allowed to participate in the competition.


Team Specifications:

Minimum : 1 members
Maximum : 5 members


Judging Criteria

 

Landing Points (LP):

Distance from centre of landing zone Points
Less than 1m                                              50
1m to 3m                                                     40
3m to 5m                                                     30
5m to 7m                                                     20
Safe landing outside landing zone             7
Crash landing                                               0

Round 1:

  1. Time Points(TP) = (500-T) T = Time taken(in seconds) by the team to complete the run
  2. Performance Points(PP) = N*20 N = Number of tricks successfully performed

                                              TOTAL = TP + PP + LP

Round 2:

  1. Time Points(TP) = (180-T) T = Time taken(in seconds) by the team to complete the run
  2. Target Points(TrP) = (1000-D) D = Distance between centre of target and final position of the dropped payload in centimetres

                                             TOTAL = TP + TrP + LP



Resources

 

 

1. http://www.geistware.com/rcmodeling/aerobatics/maneuvers/

2. http://aerobaticsweb.org/acro_figures.html

3. http://www.geistware.com/rcmodeling/aerobatics/maneuvers/

4. http://aerobaticsweb.org/acro_figures.html


 

.      http://aerobaticsweb.org/acro_figures.html



Contacts

 

 

For any queries regarding the event, mail to [email protected] or contact

Animesh Srivastava                                                              Thejas Chakrapani
+91 9545111594                                                                                            +91 9637048993
[email protected]                                                                         [email protected]